Oct 02, 2007, 07:21 PM // 19:21
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#1
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Forgewight (in fact, any Slaver's Exile missions)
I just tried this 3 times, and never got out of the first room.
Either I'm running the worst builds in the world, or it's just stupidly hard.
Me:
Ice Spear, Water Attunement, Maelstrom, Ice Spikes, Deep Freeze, eruption, ward against harm and breath of the great dwarf.
Tahl:
Orison of healing, Word of Healing, Heal Party, Divine Intervention, Mend Condition, Remove Hex, Divine Spirit and Res Chant
Dunk:
Shielding Hands, Prot Spirit, Shield of Absorb, Ward against melee, extinguish, shield of regen, remove hex, res chant
Gwen:
Energy Surge, Backfire, Empathy, Power Spike, Mistrust, Spiritual Pain, Power Drain, Res Chant
Mhenlo
Eve
Cynn
Talon
That's not a bad team is it? I managed to kill the first two mobs ok, but the one's guarding each exit are so powerful it's impossible to bring them down. A defender and priest dwarf can completely out heal all the damage done by my party. It's impossible!
Any tips?
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Oct 02, 2007, 07:47 PM // 19:47
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#2
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Ascalonian Squire
Join Date: Oct 2006
Profession: W/
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General concensus is that even great builds will falter if they are employed recklessly. A major key to Slaver's is agro management (intensely frustrating with H/H) and target order selection. As a Warrior I generally tried to weaken the heavy hitters and use wall blocking while my casters pressured the healers/warders. Not an easy task with H/H party but doable, albeit with a number of party wipes.
Forgewight is the only dungeon that I partied with real people as a ho hum ob flesh tank. The other dungeons including Duncan were essentially done with the same H/H makeup--I did adjust my necro henchie as Signet of Sorrow, SV spammer while I went out to watch The Kingdom.
Learn patrols, Scout ahead of your party to learn agro threshold and pull wisely and don't give up. GL
Man
EDIT:
You have plenty of healing/prot...In fact, i only used hench healers, the rest of my party (with exception of Forgewight OC) were builds stolen from this thread
Last edited by Man N Tights; Oct 02, 2007 at 07:52 PM // 19:52..
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Oct 02, 2007, 08:30 PM // 20:30
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#3
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Forge Runner
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Quote:
Tahl:Orison of healing, Word of Healing, Heal Party, Divine Intervention, Mend Condition, Remove Hex, Divine Spirit and Res Chant
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Orison and WoH are generally sub-par choices. At very least use LoD for a pure healing monk.
Quote:
Shielding Hands, Prot Spirit, Shield of Absorb, Ward against melee, extinguish, shield of regen, remove hex, res chant
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Ward and extinguish are both really expensive spells. Both would work better on an ele. Actually, eles make good party healers. For prot monks, Zealous Benediction makes for a good heal, but heroes can be a bit reckless using it.
Frozen soil can make dealing with rezzers faster. You have too much healing, and simply not enough damage.
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Oct 02, 2007, 09:42 PM // 21:42
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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The OP should consider using Hench monks so as to maximise his damage output. Since you determine your hero's builds you can give them builds which synergise.
When I beat Forgewright's dungeon I used the "Necro Trio" build as found here, along with Cynn, Herta, Mhenlo and Lina. I was full water. Maelstrom = gg Forgrwright, not to mention [wiki]Ward Against Harm[/wiki] has been my most abused elite skill in EotN thus far.
Perhaps this thread should be merged with the many many others Slavers' Exile threads?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 02, 2007, 10:11 PM // 22:11
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#5
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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i mainly use people ^^
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Oct 03, 2007, 01:05 AM // 01:05
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#6
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Norway
Guild: Soul of Destruction
Profession: W/
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After beating Forgewright 5-6 times, both with pugs, guildies and alone, I've learned a few things here.
First, if your alone, flagging heroes is extremely important as you recieve alot of AoE dmg here. If you have pain inverter, it will usually kill a foe using AoE spells in matter of seconds.
If you don't have a human tank, you might as well just drop the warrior. Talon will only make things harder, trust me. Grab a Paragon or minion master instead.
Bring wards and make sure your henches stay in them, flag the heroes. I suggest hench monks, then bring more dmg.
Bring a rit with shelter and recup, mine had martyr as elite. Helps with the massive AoE dmg and burning.
Bring Frozen Soil. Most enemies in Slavers' Exile have res.
Last edited by RazorEdge; Oct 03, 2007 at 01:17 AM // 01:17..
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Oct 03, 2007, 06:54 AM // 06:54
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#7
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Lol I didn't hero-hench any of these, usually the outpost is packed with people. Getting a group isn't too bad there, slaver's exile is rather easy when you got your hands free. I found it easier with a human group, a remotely good human group that is, the only thing they should know is when to kite and when to pull back.
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